Articles
Game Changers: The Technology That is Blurring the Line Between Live Actors and CGI
Posted by: Brett Reisman 3rd Jun 2011 6

AMS Pictures takes an inside look at the technology behind the new crime detective video game thriller,  L.A. Noire, which has captivated gamers and technology pundits across the world.

Consider the changes in cinema that have come with developing Computer Generated Imagery or CGI. From Neo in the Matrix dodging bullets in ultra-slow motion to Final Fantasy’s CGI-driven digital actors, to the highly popular Transformers series and every action movie in between, digital effects are here to stay. And, they’re only going to get better.

Yet, Brendan McNamara, the creator of L.A. Noire, decided not to use CGI-driven facial expressions for the characters in this crime saga that plays and feels like more than just a video game.  With the clear and unrelenting ascent of CGI digital technology, why would McNamara spend millions to create the Depth Analysis studio? Why would he go through the long and challenging production process of casting every character, make-up, line delivery and re-delivery?

AMS Pictures’ Creative Director Mark McGovern points out, “As a production and post house, we’re often in conversations with peers and clients about whether technology is allowing us to move away from the need for actors.  ‘Why not just create them digitally?’ is often the argument that is made.  My thought is that we’re actually moving in a great direction where technology is working, not to replace the actor but, enhance the range and techniques an actors’ performance brings to good storytelling.  Case in point, the Hollywood Blockbuster Avatar married the live action performance of the actor with the CGI versions of the Na’vi characters.”

Great stuff even though the Na’vi were make believe characters whose facial expressions and detail could easily be overlooked.  So what about the real nuances of the human performance, the facial subtleties that further the story of the character? Using the groundbreaking technology of Australian company Depth Analysis, Team Bondi set up a ‘rig’ of 32 high-tech video cameras that captures the ultra-realistic facial expressions of the game’s characters and renders them into digital versions. All the characters in the game are played by real actors.

The technology, called MotionScan, requires a spotlit white room in which shadows are completely eliminated. Sitting in this unique studio that looks like the vault from Mission Impossible, the actors must wear an orange outfit (an equivalent of green screen technology) that streamlines post-production.

Brendan McNamara, the creator of Team Bondi and Depth Analysis, as well as the scribe of the L.A. Noire story, has embraced the power of using live actors.  His team is a leader in the paradigm shift that is closing the gap between digital and physical reality.  So why is this gap closing?

Check this out…

With over 25 years of experience in telling stories, we at AMS Pictures get it. McNamara realized and embraced the fact that for this game to work, his characters needed to have nuances, quirks, and subtleties that are refreshing, that reveal the humanity in the character, and most of all, that allow the gamer to perform the crucial act of lie-detection. Yes sir, in L.A. Noire, you are Detective Cole Phelps, and your success in solving a slew of shocking and mysterious cases is dependent upon your ability to accurately tell if the characters in the game are lying to you. It could be as small as a raise of an eyebrow or a glance downwards, but the subtleties are there.

From actors to animators, from producers to programmers, L.A. Noire transcends the medium and the Playstation 3 platform, becoming more than just one thing. We are all ultimately in the business of telling stories, so it is refreshing to see a team come together to produce something truly creative and innovative.

Take it from Aaron Staton himself, who plays the protagonist Cole Phelps in L.A. Noire and also plays adman Ken Cosgrove in the AMC series Mad Men. He spent several months in the Depth Analysis studio. His reaction after seeing the result?

“My first thought in seeing it — I just thought it was incredible. I was just blown away by the detail, that this was footage from a video game.”

Now, if only they could release it on Xbox 360 and PC!

Note: All L.A. Noire images are screenshots from the following superbly made Rock Star Films behind-the-scenes video, “Technology Behind Performance.”

6 Responses

  1. Nathan Piven says:

    Wow. I looked at the trailer for this game and couldn’t believe the amount of facial detail. Wish I could play it (I own an Xbox!).

    • Brett Reisman says:

      Hi Nathan!

      If you think the trailer is impressive, wait until you experience the actual gameplay. I was surprised by the smoothness of not only the facial features, but also the immense attention to detail to the surroundings that make you actually feel like you are in 1940s Los Angeles. It puts GTA4 to shame! Thanks for the comment!

  2. Jake says:

    I agree with you Brett. People need to know that the most important aspect to a linear game is its story. How does it grab people and suck them into the experience?? Still though, I’m guessing that detecting “lies” from trained actors will be easy to do.

    • Brett Reisman says:

      Yes, Jake, one of the neatest aspects of L.A. Noire is that the story can unfold in countless different ways depending on how accurately you determine whether an interviewee is lying or not, You have three choices when responding to statements: believe, deny, and doubt. Depending on which you opt for, the experience will unfold differently.

      As for your final assumption, you’ll have to play the game to see how easy it easy to detect lies from trained actors — so far, they’re proving their professionalism because this game is not a walk in the park!

      Thanks!

  3. Greg Franklin says:

    Great article! Another superbly done game by the one and only Rock Star Games.

    • Brett Reisman says:

      Hey Greg! Glad you like the article. Rock Star Games is actually the publishing company for L.A. Noire, but you are right, they sure do know how to pick ‘em, assemble the right teams, invest well to assure a quality product, and ultimately deliver!

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